There are a number of things during the game that will influence their relationship. Note: There is ONE unavoidable scene where you are required to interact no matter what - right at the end of the game, the very last choice you can make about what you chose to do after the adventure. As I mentioned before, you'll talk often when interact with objects, but these dialogue lines do not affect the achievement. Ignore all these bubbles and let them disappear. The real trick is to just make sure you never select a dialogue bubble. The description for this is a bit misleading, as Alex will often speak no matter what you do. Play the whole game without saying anything. For some reason not saying anything to him makes him assume you want him to stay, so he does. You will get this achievement automatically during your Silent playthrough if you don't do it during your Mean playthrough. If you nudged them together and he mentions they are thinking about leaving together, say "Don't Go" but if they have broken up, say "Go to school here." This will ensure that there is no going away party, which is when he drowned. In the very last scene of the game, there is an important choice to make that will change depending on how Michael and Clarissa's relationship turned out. Bring Michael back to life (see the "Thicker Than Water" achievement).Do not help Jonas with the tape player inside the bunker.Do not hug anyone before entering the bunker.Do not talk to Nona at Bridge Stand during the time loop.Accept the ghost's proposal regarding Clarissa, and make sure to tell Jonas right after, and then tell Nona and Ren over the phone.Do not find all the items at Maggie Adler's (the correct items are TV in bottom left, painting in top left, picture in top right - just do nothing during this scene).Do not talk to Nona at Maggie Adler's house.Get all the answers wrong in the army base (the correct answers are US Army RCS, Cookies, 85 - so pick others or say nothing).Blame Jonas for what happened in the caves. Go help Clarissa first after visiting the Comm Tower.Do not talk to Nona before jumping the fence on the beach.Accuse Ren of lying during Truth or Slap, and slap him (see the "Renjamin Spanklin" achievement).I don't know exactly how many of these are required, but just do them all during your Mean playthrough to be safe. Make sure Michael stays dead (see the "Thicker Than Water" achievement)įor this achievement, you have to take as many actions as possible that will upset your friends.Close the gate when you are underwater (rather than walking away).Help Jonas with the tape player inside the bunker.Hug everyone before entering the bunker.Talk to Nona at Bridge Stand, before resolving the time loop (and make sure you tell her that Ren knew she liked him).Do not accept the ghost's proposal regarding Clarissa.Find all the items at Maggie Adler's (TV in bottom left, painting in top left, picture in top right).Talk to Nona at Maggie Adler's house, before resolving the time loop.Get all the answers right in the army base (US Army RCS, Cookies, 85).Do not blame Jonas for what happened in the caves.Go help Ren first after visiting the Comm Tower.Talk to Nona before jumping the fence on the beach.Do not accuse Ren of lying during Truth or Slap.To make sure you get all these achievements, make these important choices during the story: YOU determine every aspect of Alex's story while exploring Edwards Island, uncovering the base's dark past, and changing the course of your friends' lives.During this playthrough, you will be trying to get Ren and Nona to date, keeping Jonas as your step-brother, getting all collectibles, and doing the one random optional achievement for jumping the chasm. How you deal with these events, your peers, and the ominous creatures you’ve unleashed is up to you. The night takes a terrifying turn when you unwittingly open a ghostly gate spawned from the island’s cryptic past. Play as Alex, a bright, rebellious teenager who brings her new stepbrother Jonas to an overnight party on an old military island. Oxenfree is a supernatural thriller about a group of friends who unwittingly open a ghostly rift. " Part teen drama, part terrifying ghost story" – Kill Screen " A mix of Freaks and Geeks, Poltergeist and the best teen films of the ’80s" – Polygon " OXENFREE: The emotional adventure game you need to know about" - IGN SUMMER 2016's HUGE CONTENT UPDATE: The most mind bending game of the year has new storylines, scenes, and endings, plus a multi-episode behind-the-scenes documentary.
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